Role: Assistant Environment Artist working with an Outsource team (FireProof) to create multiplayer levels for Killzone Mercenary on the PSP Vita.
Assisted the Art Environment Lead (Stuart Bugg) by creating small set pieces in the market place.
Market stall area 1 - environment set piece.
Market stall area 2 - environment set piece.
Created concepts , built Set pieces and directed Out Source team on level creation
Designed and built the large set piece support arms
Designed, built and directed the integration of the Anti Aircraft Gun Platform.
Conceptualized the massive support arms and walk ways and assisted the Outsource team in the implementation of this set piece.
Conceptualized, built and facilitated the Outsource team to integrate this energy mechanism into the level.
Killzone: Mercenary Multiplayer Gameplay on Refinery Level.